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SYMBIAN OS V6.1 EDITION FOR C++

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How to use a thread-death notifier

To use a thread-death notifier, a thread which needs to know about the death of other threads:

When any other thread dies, the requesting thread's request semaphore is signalled to indicate that the notification request is complete. The TRequestStatus object supplied by the requesting thread is set to KErrDied.

In addition, the Kernel opens a local thread-relative handle on the dying thread. (thread-relative, here, means relative to the requesting thread) and sets the TInt, supplied by the requesting thread, to the resulting handle-number. The requesting thread can construct an RThread from this handle-number. The following diagram helps visualise the situation.

The following code fragments demonstrate this:

{
...
RUndertaker the_undertaker;
TRequestStatus the_status;
TInt the_dyingthread_handle_number;
...
the_undertaker.Create();
the_undertaker.Logon(the_status,the_dyingthread_handle_number);
User::WaitForRequest(the_status);
...
...// prepare for a long wait
...
RThread r;
r.SetHandle(the_dyingthread_handle_number);
...
...// Now have an open thread-relative handle to the
...// dying thread so we can, for example, ...
if (r.ExitReason()==0x666)
    {
    ...
    }
...// We have an open handle on the dying thread; the dying thread
...// remains in existence until we close it.
r.Close();
...
}

In practical code, an RUndertaker is used by an active object.

The RUndertaker handle also offers a LogonCancel() function. Calling this function, causes the requesting thread's request semaphore to be signalled and any wait to complete. The TRequestStatus is set to KErrCancel.

This technique of using an RUndertaker is not guaranteed to report the death of all threads. In particular, if a second thread dies while a requesting thread is handling the request completion due to the death of a first thread (but before it can make another notification request), the death of this second thread will go unnoticed.