Math functions are designed for use by application programs which must be able firstly to do the desired calculation and secondly to handle error conditions arising from the calculations. Thus, the ANSI-style functions of the form
double sin(double); // typical declaration
double x=1; // argument
double a; // result
a=sin(x); // typical use
are not implemented by the Symbian software platform. Rather, all functions return error information explicitly.
All functions are provided as static member functions of the
Math
class. This is a convenient packaging mechanism. A typical
math function is thus declared like this:
class Math
{
public:
// ...
static TInt Sin(TReal &aTrg,const TReal &aSrc);
// ...
};
and used like this:
TReal x=1; // argument
TReal a; // result
TInt matherror; // error indication
matherror=Math::ASin(a,x); // get result and error
User::LeaveIfError(matherror); // handle error
This syntax is unusual for those used to the ANSI library. However,
the ANSI library functions are designed for speed, and for users whose programs
control the valid range of the arguments, and can thus reasonably ensure that
they are within range. The Math
class, however, provides direct
support to expression interpreters acting on numbers entered by users. In this
context, error checking is a vital part of the process.
In most cases, the same variable may be used for both argument and
result, i.e., Math::Sin(x,x)
will work as expected, because the
function has finished with the argument by the time the result is written
to.
The TReal
type is equated to double
. With
an IEEE754 floating-point implementation, this gives a range from about
2.225074 × 10–308
to about 1.797693 × 10+308, and an accuracy of 15
decimal places.
All functions return a standard error code.