Symbian Developer Library

SYMBIAN OS V6.1 EDITION FOR C++

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TCP/IP client programs

TCP/IP services are accessed through the sockets classes provided by the Sockets Client API. The principal class is RSocket: this interface encourages a particular type of application structure, which is somewhat different from Windows or UNIX applications that use the standard (BSD-style) sockets interface.

Instead of using blocking calls, the RSocket class defines the functions for such operations as reading and writing data to be asynchronous. This allows a program to run in a single thread and remain responsive to other events. To take the example of a read operation, a typical sequence is:

An encapsulation of the event wait loop and handler despatcher is provided in the active scheduler. The active scheduler requires that the functions that make requests to a provider of asynchronous services, together with a function that handles request completion, are encapsulated in an active object class. Let’s imagine that we have written such an active object class, CRead, derived from CActive, to wrap the read from socket operation. It has a request function, CRead::ReadRequest(), and implements the active object handler function, RunL().

The sequence outlined above is as follows:

Applications usually define a number of active object classes in this way to wrap each of their significant asynchronous socket operations: i.e., reading, writing, connection/shutdown, and asynchronous control operations.

You will need to decide at design-time what active object classes should wrap which sockets operations. The limiting factor is that an active object can have only a single request active at any one time. This would mean, for example, that wrapping read and write operations in a single class would mean these requests could not be active in the same object at the same time. If your application requires simultaneous read and write operations, you could: