Your minimal application can be built from the command line or from within Microsoft Visual C++ 6.0, depending on which makefile platforms were selected.
To build a MEAD generated application for execution on the emulator from the command line:
Navigate to the group directory of your MEAD generated project
Enter abld target wins
—both debug and release
variants of the application will be generated
When the build is complete launch the emulator.
To build an application for execution on a Symbian device enter
abld target armi urel
and copy the application files to the target
device.
To build your application, from within Microsoft Visual C++ 6.0:
Select the File | Open Workspace
menu
item
Navigate to the location specified by MEAD in the completion dialog for the GUI Visual C++ Project Workspace—select the .dsw file that is present there. The GUI component of the application should load into the IDE.
Select the Project | Insert Project into
Workspace...
menu item
Navigate to the location specified by MEAD in the completion dialog for the Engine Visual C++ Project Workspace—select the .dsp file that is present there. The Engine component of the application should load into the IDE
Select the Build | Set Active Configuration
menu item, choose the "APPNAMEENG - win32 Uni Debug" entry from the displayed
selection dialog and click OK.
Hit the F7 key to build the GUI component of the application
Select the Build | Set Active Configuration
menu item, choose the "APPNAME - win32 Uni Debug" entry from the displayed
selection dialog and click OK
Hit the F7 key to build the GUI component of the application
To launch the emulator hit Ctrl+F5—a dialog will appear
prompting for the location of the executable for the debug session. Click the
arrow on the right of the dialog, browse for and select
EPOCROOTepoc32\Release\wins\udeb\epoc.exe
and click OK to close
the dialog.