Location:
bassnd.h
Link against: bafl.lib
TBaSystemSoundType
Supported from 6.0
Provides a logical sound wrapper. A sound is specified logically
using two UIDs. The first UID specifies the sound's category which can be a
file, tone or sequence; the second, which is optional, specifies an instance of
that category. The pair of UIDs is encapsulated in a
TBaSystemSoundType object.
Once a TBaSystemSoundType object is constructed, the
sound player class CoeSoundPlayer is used to play the sound.
Defined in TBaSystemSoundType:
IsNull(), TBaSystemSoundType(), iMajor, iMinor, operator==()
TBaSystemSoundType();
Constructs a TBaSystemSoundType object with a null
category and instance.
TBaSystemSoundType(TBaSystemSoundUid aMajor,TUid aMinor);
Constructs a TBaSystemSoundType object with the
specified category and, optionally, instance.
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TBool IsNull() const;
Tests whether the sound's category and instance are null.
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TBool operator==(const TBaSystemSoundType& aType) const;
Tests whether the sound's category and instance are the same as that specified.
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TUid iMinor
Specifies an instance of a sound's category.