Location:
eikcmbut.h
Link against:
eikcoctl.lib
CEikCommandButtonBase
Supported from 6.0
Base class for command buttons. A command button can be used to invoke a command in an application, or to toggle one of its states. It may display a text label, an image, or both.
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Defined in CEikCommandButtonBase:
ActivateL(), Behavior(), CEikCommandButtonBase(), CheckCreateCommandStack(), ComponentControl(), ConstructImageFromResourceL(), ConstructLabelFromResourceL(), CountComponentControls(), Draw(), EBoth, EFirst, EFirstBottomSecondTop, EFirstLeftSecondRight, EFirstOnly, EFirstRightSecondLeft, EFirstTopSecondBottom, ESecond, ESecondOnly, EShare, EToFirst, EToSecond, FocusChanged(), GetColorUseListL(), HandleResourceChange(), LayoutComponents(), MinimumSize(), OfferKeyEventL(), SetButtonLayout(), SetContainerWindowL(), SetDefault(), SetDimmed(), SetDisplayContent(), SetExcessSpace(), SetPictureFromFileL(), SetPictureL(), SetTextL(), StartConstructFromResourceL(), StateChanged(), TDisplayContent, TExcess, TLayout, TWhichComponent, UpdateComponentAlignment(), iCmdFlags, iComponents[2], ~CEikCommandButtonBase()
Inherited from CBase:
operator new()
Inherited from CCoeControl:
ActivateGc(),
BackedUpWindow(),
CapturesPointer(),
ClaimPointerGrab(),
CloseWindow(),
ConstructFromResourceL(),
ControlContext(),
ControlEnv(),
CopyControlContextFrom(),
CreateBackedUpWindowL(),
CreateWindowL(),
DeactivateGc(),
DrawDeferred(),
DrawNow(),
DrawableWindow(),
EnableDragEvents(),
GetColor(),
GetHelpContext(),
GrabbingComponent(),
HandleComponentControlsResourceChange(),
HandlePointerBufferReadyL(),
HandleRedrawEvent(),
IgnoreEventsUntilNextPointerUp(),
Index(),
IsActivated(),
IsBackedUp(),
IsBeingDestroyed(),
IsBlank(),
IsDimmed(),
IsFocused(),
IsNonFocusing(),
IsReadyToDraw(),
IsVisible(),
MakeVisible(),
Observer(),
OverrideColorL(),
OwnsWindow(),
Position(),
PositionChanged(),
PositionRelativeToScreen(),
PrepareForFocusGainL(),
PrepareForFocusLossL(),
Rect(),
RecursivelyMergedInputCapabilities(),
ReportEventL(),
ResetGc(),
SetAllowStrayPointers(),
SetBlank(),
SetCanDrawOutsideRect(),
SetComponentsToInheritVisibility(),
SetContainerWindow(),
SetControlContext(),
SetCornerAndSize(),
SetCornerAndSizeL(),
SetExtent(),
SetExtentL(),
SetExtentToWholeScreen(),
SetExtentToWholeScreenL(),
SetFocus(),
SetFocusing(),
SetGloballyCapturing(),
SetNeighbor(),
SetNonFocusing(),
SetObserver(),
SetPointerCapture(),
SetPosition(),
SetRect(),
SetRectL(),
SetSize(),
SetSizeL(),
SetSizeWithoutNotification(),
SetSizeWithoutNotificationL(),
Size(),
SizeChanged(),
SizeChangedL(),
SystemGc(),
Window()
Inherited from CEikBorderedControl:
Border(),
HasBorder(),
SetAdjacent(),
SetBorder(),
iBorder
Inherited from CEikButtonBase:
Animate(),
CopyDrawStateTo(),
DrawState(),
EClear,
EDrawClear,
EDrawClearPressed,
EDrawIndeterminate,
EDrawIndeterminatePressed,
EDrawSet,
EDrawSetPressed,
EEikButtonLatches,
EEikButtonReportsOnPointerDown,
EEikButtonStaysClear,
EEikButtonStaysSet,
EIndeterminate,
ESet,
HandlePointerEventL(),
InputCapabilities(),
IsPressed(),
SetAllowTristate(),
SetBehavior(),
SetBubbleHelpTextL(),
SetCoordinator(),
SetIgnoreNextPointerUp(),
SetReportOnPointerDown(),
SetState(),
State(),
TButtonBehavior,
TDrawState,
TState,
iButFlags
Inherited from MCoeControlContext:
ActivateContext(),
PrepareContext(),
ResetContext()
protected: CEikCommandButtonBase();
Constructor. Constructs a command button setting default button behaviour and layout.
void StartConstructFromResourceL(TResourceReader& aReader);
Begins construction of the button, setting default behaviour and layout. This function can be followed by ConstructImageFromResourceL() and ConstructLabelFromResourceL() to set up a button with an image and a label.
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~CEikCommandButtonBase();
Destructor. Removes all of the button’s components and the command stack.
void SetContainerWindowL(const CCoeControl& aContainer);
Sets a command button’s container window.
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void SetButtonLayout(TLayout aLayout);
Set the relative positions of the text and image on a command button.
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void SetExcessSpace(TExcess aExcess);
Sets how excess horizontal space is shared between the two component controls of the command button.
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void UpdateComponentAlignment();
Sets the alignment of button components according to layout flags.
protected: TInt Behavior() const;
Gets the behaviour of a button. Button behaviour can be: stay set, stay clear or latching button.
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TSize MinimumSize();
Gets the minimum amount of space required to display the command button.
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void ActivateL();
Sets the button as ready to be drawn. An application should call this function on all command buttons that are not components in a compound control.
protected: void Draw(const TRect& aRect) const;
Draws the button.
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The label text and the button image can also be set during construction using a CMBUT resource.
protected: void SetTextL(const TDesC& aText,CEikAlignedControl*& aComponent);
Sets the text that will appear on the command button.
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protected: void SetPictureL(const CFbsBitmap* aMain,const CFbsBitmap* aMask,CEikAlignedControl*& aComponent);
Sets the image to be displayed in the button, and an optional bitmask for the image.
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protected: void SetPictureFromFileL(const TDesC& aFilename,TInt aMain,TInt aMask,CEikAlignedControl*& aComponent);
Set the command button’s image to a bitmap stored in a file. A bitmap mask may optionally be set using aMask. If the image cannot be read from the file, the button is not updated.
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void SetDisplayContent(TDisplayContent aContent);
Specify whether component 1, component 2 or both are displayed.
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void ConstructImageFromResourceL(TResourceReader& aReader,TWhichComponent aWhich);
Constructs an image from resource for the specified button component.
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void ConstructLabelFromResourceL(TResourceReader& aReader,TWhichComponent aWhich);
Constructs a label from resource for the specified button component.
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void SetDimmed(TBool aDimmed);
Dims or undims the button. This is typically used to show that the action performed by the button is temporarily unavailable.
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void GetColorUseListL(CArrayFix<TCoeColorUse>& aColorUseList) const;
Gets a list of logical colors used to draw the button, paired with an explanation of how they are used. Appends the list to aColorUseList.
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protected: void CheckCreateCommandStack();
Checks whether the command stack exists. If it does not exist one is created.
void SetDefault(TBool aIsDefault);
Supported from 6.1
Sets the button to be the default.
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TInt CountComponentControls() const;
Gets the number of controls contained in a compound control.
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CCoeControl* ComponentControl(TInt aIndex) const;
Gets the specified component of a compound control. Each component control is identified by an index, where the index depends on the order the controls were added: the first is given an index of 0, the next an index of 1.
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void FocusChanged(TDrawNow aDrawNow);
Responds to a change in focus. Whether the button is redrawn depends on aDrawNow. This function is called whenever a button gains or loses focus.
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void HandleResourceChange(TInt aType);
Handles a change to the button's resources which are shared across the environment. For example, colors or fonts.
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TKeyResponse OfferKeyEventL(const TKeyEvent& aKeyEvent,TEventCode aType);
Processes key events.
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TWhichComponent
Identifies the command button’s components.
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TDisplayContent
Specifies whether text, image or both are to be displayed. This enum shadows the values defined in CEikCommandButtonBase::TDisplayContent to provide more intuitive names for a command button.
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TLayout
Specifies the positions of text and image on the command button. This enum shadows the values defined in CEikCommandButtonBase::TLayout to provide more intuitive names for a command button.
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TExcess
Enumerates the possible ways of allocating excess horizontal space between the two component controls of the command button.
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TInt iCmdFlags
Button command information such as the layout of the button, and whether the image is the first or second component.
CEikAlignedControl* iComponents[2]
An array of two aligned controls.