Symbian Developer Library

SYMBIAN OS V6.1 EDITION FOR C++

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start bitmap

start bitmap

[target target-file]

[targetpath targetpath]

[header]

[sourcepath sourcepath]

source color-depth source-bitmap-list

end

If your project has bitmaps that need to be compiled into an .mbm file, specify each one using a start bitmap section.

The target-file to be produced by should be given with its extension, eg squash.mbm.

If a target path is specified, that path will be interpreted as a location on the emulated z: drive; otherwise, the target file will be built into the same directory as the application.

If the header keyword is supplied in the section, a bitmap header will be generated in directory \epoc32\include, e.g. squash.mbg.

Multiple sourcepath and source statements can be specified— source bitmaps specified with each source statement will be expected to exist in the directory specified with the latest sourcepath statement above it.

Just a single colour-depth must be specified for all the source bitmaps within a single source statement, and must be of the form [c]digit[digit], where the optional c denotes whether the bitmap is a colour bitmap and the digits represent the colour-depth.

Currently, building of bitmaps within the MSVC IDE is not supported.