start bitmap
[target
target-file]
[targetpath
targetpath]
[header
]
[sourcepath
sourcepath]
source
color-depth
source-bitmap-list
end
If your project has bitmaps that need to be compiled into an .mbm
file, specify each one using a
start bitmap
section.
The target-file to be produced by should be given
with its extension, eg squash.mbm
.
If a target path is specified, that path will be interpreted as a
location on the emulated z:
drive; otherwise, the target file will
be built into the same directory as the application.
If the header keyword is supplied in the section, a bitmap header
will be generated in directory \epoc32\include
, e.g.
squash.mbg
.
Multiple sourcepath
and source
statements
can be specified— source bitmaps specified with each source
statement will be expected to exist in the directory specified with the latest
sourcepath
statement above it.
Just a single colour-depth must be specified for all the source
bitmaps within a single source
statement, and must be of the form
[c
]digit[digit], where the optional c
denotes whether the bitmap is a colour bitmap and the digits represent the
colour-depth.
Currently, building of bitmaps within the MSVC IDE is not supported.