When the AIF Builder starts the AIF Icon Designer, it either:
creates a new .mbm
file, or
loads an .mbm
file, and displays the icons on the grid
In the second case, the .mbm
file must meet the requirements that the UI variant imposes:
no more than the maximum number of icons
the correct size(s) for the icons
each icon has an associated mask (AIF Icon Designer assumes that each icon is followed by its mask in the .mbm
)
But even if these requirements are not met, you can still base your new icons on the images in the .mbm
file. To allow you to do this, the Load MBM
dialog is displayed. You can use this to select individual images that you want to use from the .mbm
file.
When you have selected the relevant images, click OK
, and AIF Icon Designer will load them on the grids, automatically scaling them to the correct icon sizes.
To load an existing .bmp
or .jpg
image into an icon grid, use Load
on the File
menu. AIF Icon Designer will automatically scale the image to the correct icon size.
To save your icon designs, and create an .mbm
file holding them, use the Save
command on the File
menu. The Generate
command on the Action
menu does the same thing.
If the file has not been generated before, you will be asked for a location to store a control file (.lst
) and the generated file.
Note that bitmap files for each icon and mask are written to a subdirectory of where the .mbm
is saved called mbmName_BMPs
. You do not need to supply these files with your application: only the generated .mbm
.
To change the location to which the files are saved, choose Save As
on the File
menu.