Location:
w32std.h
Link against: ws32.lib
RBackedUpWindow
Supported from 5.0
Client-side handle to a drawable window with a back buffer.
A backed-up window is associated with a backup bitmap which retains the contents of the window. When an area of the window is invalidated, the window server uses the bitmap directly to update the window without requiring an application redraw. The backup bitmap is owned by the font and bitmap server and resides on the font and bitmap server's shared heap, which is accessible to all client programs: functions are provided to allow the client application to access this bitmap directly and perform updates to the window under application control.
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Defined in RBackedUpWindow
:
BitmapHandle()
, Construct()
, MaintainBackup()
, RBackedUpWindow()
, UpdateBackupBitmap()
, UpdateScreen()
Inherited from MWsClientClass
:
WsHandle()
Inherited from RDrawableWindow
:
Scroll()
Inherited from RWindowBase
:
Activate()
,
AddKeyRect()
,
AllocPointerMoveBuffer()
,
CancelPointerRepeatEventRequest()
,
ClaimPointerGrab()
,
DisablePointerMoveBuffer()
,
DiscardPointerMoveBuffer()
,
DisplayMode()
,
EnableBackup()
,
EnablePointerMoveBuffer()
,
FadeBehind()
,
FreePointerMoveBuffer()
,
InquireOffset()
,
IsFaded()
,
IsNonFading()
,
MoveToGroup()
,
PasswordWindow()
,
PointerFilter()
,
Position()
,
RemoveAllKeyRects()
,
RequestPointerRepeatEvent()
,
RetrievePointerMoveBuffer()
,
SetCornerType()
,
SetExtentErr()
,
SetPointerCapture()
,
SetPointerGrab()
,
SetPosition()
,
SetRequiredDisplayMode()
,
SetShadowDisabled()
,
SetShadowHeight()
,
SetShape()
,
SetSizeErr()
,
SetVisible()
,
Size()
,
TCaptureDisabled
,
TCaptureDragDrop
,
TCaptureEnabled
,
TCaptureFlagAllGroups
,
TCaptureFlagDragDrop
,
TCaptureFlagEnabled
,
TCaptureFlags
Inherited from RWindowTreeNode
:
Child()
,
ClearPointerCursor()
,
Close()
,
Destroy()
,
DisableErrorMessages()
,
DisableFocusChangeEvents()
,
DisableGroupChangeEvents()
,
DisableModifierChangedEvents()
,
DisableOnEvents()
,
EFadeIncludeChildren
,
EFadeWindowOnly
,
EnableErrorMessages()
,
EnableFocusChangeEvents()
,
EnableGroupChangeEvents()
,
EnableModifierChangedEvents()
,
EnableOnEvents()
,
FullOrdinalPosition()
,
NextSibling()
,
OrdinalPosition()
,
OrdinalPriority()
,
Parent()
,
PrevSibling()
,
SetCustomPointerCursor()
,
SetFaded()
,
SetNonFading()
,
SetOrdinalPosition()
,
SetPointerCursor()
,
TFadeControl
RBackedUpWindow();
Default C++ constructor which creates a sessionless backed-up window handle.
Handles to server-side objects must be created in a session in
order to be operational; this constructor is merely a convenience to allow the
handle to be stored as a data member. See
RWindowTreeNode::RWindowTreeNode()
for details of how the complete
setup of a handle field may be deferred until the window server session is
known.
RBackedUpWindow(RWsSession& aWs);
Constructor which creates an uninitialised backed-up window handle within a session.
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TInt Construct(const RWindowTreeNode& parent, TDisplayMode aDisplayMode, TUint32 aHandle);
Completes the construction of a backed-up window.
This method should be called after the
RBackedUpWindow(RWsSession&)
constructor, and before any other
functions are performed on the window. It creates a window in the window server
corresponding to the RBackedUpWindow
object, and allocates a
bitmap with which to perform the window backup.
Unlike non-backed-up windows, the size of a backed up window is not inherited from its parent. The window will be created with an initial size of zero, but this can be altered. The display mode must be specified because it determines the amount of memory required to store the backup bitmap.
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TInt BitmapHandle();
Gets a handle to the backup bitmap.
This handle can then be passed to
RFbsBitmap::DuplicateBitmap()
to gain access to the bitmap. Once
the bitmap has been obtained, it can be drawn to or read from by the
application.
Notes: in most circumstances this function should be used only
after MaintainBackup()
has been called. Otherwise, the content of
the backup bitmap will be unpredictable.
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void MaintainBackup();
Tells the window server to start maintaining a backup bitmap with the entire window contents.
By default the window only backs up the non-visible and shadowed part of the window. Calling this function makes drawing to the window much faster.
Once this function has been called, it cannot be reversed.
void UpdateBackupBitmap();
Copies to the backup bitmap any areas of the window which are not currently stored in the bitmap.
This method does not need to be called if the server has not been instructed to maintain the backup buffer constantly
void UpdateScreen();
Copies the backup bitmap's image to the on-screen bitmap.
This function should be used if the application draws directly to the backup bitmap. Any changes made to the backup bitmap will not be reflected on the screen until this function is called.
void UpdateScreen(const TRegion& aRegion);
Copies a part of the backup bitmap to the on-screen bitmap.
This function behaves in the same way as
UpdateScreen()
, but copies only the specified region of the backup
bitmap to the window on screen.
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